Dark Assault
Out now · iOS & Android
A haptic-led arcade defender. No ship sprite, no scrolling battlefield — you feel every wave through audio cues and strong vibration, then react with touch or tilt. Easy to start, hard to master.
[ Studio Darkly ]
— come play in the dark —
Studio Darkly builds sensory-first arcade games — experiences you read through sound, vibration, and feel rather than sight. No sprites to chase with your eyes, just a minimal HUD and your other senses. Built to be intense for everyone and fully playable with a screen reader.
Out now · iOS & Android
A haptic-led arcade defender. No ship sprite, no scrolling battlefield — you feel every wave through audio cues and strong vibration, then react with touch or tilt. Easy to start, hard to master.
Coming soon
An audio-first chase game. Pick what you're hunting — mosquito, horse, or plane — then track it by ear across a wrapping arena and capture it in the dark. Active sonar pings reveal what passive hearing can't.
Most games hand you everything to look at. Ours take the picture away. Studio Darkly designs play around the senses screens usually ignore — spatial audio, haptics, rhythm, and timing — so the fight, the chase, and the score all live in sound and feel.
That approach makes our games accessible by default:
Built by a small studio that thinks the dark is the most interesting place to play.